![]() He is so far eclipsed by pretty much everything in those colors as to have become mostly irrelevant. There is no longer this idea of taking a general like Adun and making him work. I think a small amount of power creep is inevitable and most of these are fun cards because they have to go in your deck.īut Legends, the cards we have access to at all times, becoming more and more pushed starts to take a lot of the fun out of things. ![]() I enjoy getting things like Rambunctious Mutt (overcosted but finally the effect I want), Luminous Broodmoth, Elder Gargaroth, etc. Choosing a commander solely based on power level is bound to leave a lot of older cards in the dust (especially if Wizards continues pushing things as hard as they have).Īll in all, I like a lot of things WotC has done for card design and development *if I ignore the legendary creatures*. ![]() I mean, I have seen people play the old Vanilla Legends so there is still a place for nostalgia or niche decks. ] is obviously a must-have, stray token-makers like ], ], ] and ] do work, and you swing with your tokens, chip life totals, and use ] to make sure they can't come back.This is an interesting topic. Throne is just a strong go-wide option that most token decks should implement imo.Īside from that, it's typical Aristocrats playstyle pick ], ], ] or ] and fodder it to your sac outlet of choice, make tokens with ], ] and ] and drain them with ], ] and ]. Of the new Amonkhet cards, ] and ] are both very strong the former is especially effective as a better version of ] and ] rolled together, and has really gotten me thinking on the applications of each Monument. The added bonus of the token dying once you unequip it is just gravy. They don't expect 4 mana, 4 life, and a ton of hurt. ![]() ] pulls double duty a lot of people expect that, after a boardwipe, you're just going to try and reanimate some recursion creature, fodder it, and swing for 4. ![]() Think of it as a ] that hits each player for each creature that died in total. ] and ] are similarly strong, but Last Laugh gets special mention for being disgustingly strong in this deck. Never underestimate that your commander is an indestructible creature who can't randomly not be a creature unlike Erebos-effects that disappear when there are no creatures on the battlefield are superb here. The least innocuous, most oddball one out of the bunch is ]. There are various interactions with the most random, wacky cards that make Bontu work. ![]()
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